Last week marked the sixth anniversary of the first beta version of TeamSnap. Our goal back then was simple – we wanted to create the easiest way for busy coaches, managers and parents to organize their teams and simplify their lives.
A lot has changed since then. We’ve grown to two million users in nearly 200 countries. Our team product is complemented by support for leagues and clubs. The majority of our customers now use TeamSnap on smartphones and tablets – devices that didn’t even exist when we launched. And we’re just getting started.
So today we’re now thrilled to announce another milestone: we’ve acquired the customers and technology of Weplay, a fellow pioneer in team management software. We tracked Weplay’s progress for many years and are excited to welcome their customers to the TeamSnap family. If you’d like more details, you can read today’s press release announcing the deal.
Weplay’s 2.25 million customers and 45,000 teams will be joining TeamSnap, further strengthening our position as the industry leader. We’ll also be bringing over some of their technology, coaching resources and videos to enhance the TeamSnap experience.
What does this mean to you? It means your favorite application is going to get even better. With a combined total of nearly five million users and the best of Weplay’s experience and technology, we’re poised to move faster and make TeamSnap work even better. You won’t see many immediate changes, but behind the scenes we’ll be more powerful than ever.
Whether you’ve been with TeamSnap since day one, or are just now joining us, we thank you for all of your support, ideas and feedback. We really couldn’t have done it without you. Today, we’re glad to celebrate with new friends and old as we welcome Weplay to the TeamSnap family!
On April 1st (no foolin’!), TeamSnap welcomed Frank Watervoort to the company as our new Vice President of Engineering! Frank will be in charge of all of our software developers, and working to make sure that TeamSnap continues to provide the best possible software to our users.
As a co-owner of eonBusiness Corporation, Frank co-founded GoToast, eonMedia, AllAboardToys.com, and incubated various other businesses. He made several investments in Internet based start-ups, (including TeamSnap, back in our early days). He has also served as the CIO/CTO for RoomLinx, Inc (OTC:RMLX), a provider of high-end hospitality in-room entertainment systems.
Frank earned a degree in mechanical engineering and studied computer sciences in the Netherlands. He enjoys spending time with his wife and three boys (who are all fencers), riding his Harley, speed-skating, skiing, software development and watching Formula 1 racing. He also serves as the Operations Chief for a volunteer organization (ARES) that provides emergency communications to the Sheriff’s office and various hospitals during disasters.
We are excited (aren’t we always excited?) to announce that our new iPad-native release of TeamSnap’s mobile iOS app has quickly leapt into iTunes’ Top 25 Free iPad Sports App list:
The updated TeamSnap iOS app was released this month and has received 5-star reviews from customers like you who enjoy both the updated iPhone and iPod Touch features as well as the new iPad-friendly user experience.
Large screen real estate. Two-paned navigation. Editable player availability and roster information right from the field. Game calendar updates and messages sent on the go. Mobile photo capturing and sharing abilities to show grandma your team’s latest tournament win. You get the picture.
Thank you for all of the continued support! We’d like to return the favor, so if you have any questions about the new app, contact our own Support Team at email@example.com.
Today we’re doing our happy dance in the TeamSnap offices!
Because we just released version 2.1 of our iOS app, which now runs natively on iPhone, iPod touch and yes, iPad. Go ahead and download the update right now. We’ll play some dramatic sports music while it’s installing…
Dun dun dun dun … dun dun dun dun [guitar solo] dun dun dun [drums] doo doo doo [cymbals].
Are you back? Great. Now fire up TeamSnap mobile on your iPad. Ooooooh… Ahhhhhh….! Pretty cool, huh? Instead of the tiny little iPhone window, you now get a 100% native iPad experience that takes full advantage of the big screen size of the iPad or the not-quite-as-big-but-still-pretty-big screen size of the iPad mini.
Here are just some of the things you’ll love about TeamSnap for iPad:
Split-pane navigation. See your roster in the left pane and details in the right pane. It’s really fast for cruising through lists of people and games.
Fancy new data entry screens that pop to the front and then get out of your way.
A new overview screen that gives you a bird’s eye view of your upcoming schedule as soon as you fire up the app. Assuming you have a bird that can read.
Rotation? Awww yeah! Portrait or landscape, we’ve got you covered.
And of course much, much more information visible on every screen. ‘Cause it’s an iPad!
But we didn’t stop there. Version 2.1 also includes tons of updates for both iPad and iPhone, such as:
Ability to choose “All Players” or “All Non-Players” when sending messages. As John Gruber would say, “Finally.”
Slicker handling of Availability and new, easier-to-use availability checkboxes.
A better experience for our hard-working league commissioner customers, including display of league custom fields.
And of course the ubiquitous bug fixes and speedups to make TeamSnap mobile sing.
As we mentioned in last week’s blog post, this new version drops compatibility with iOS 4. You must be running iOS 5 or iOS6 in order to download and install this version. That’s over 99% of you, so you’re probably good. We also no longer support Commodore 64 or TRS-80.
We’re super excited about TeamSnap for iPad and we hope you love it. But we know there’s a ways to go before we’ve given you everything you need. So here’s a sneak peek at what’s coming up on mobile:
Payments and Tracking. Yep, we know you need those on the go.
Better messaging options for leagues.
And of course making sure that our Android users are on par with all the goodies on iOS.
Give TeamSnap mobile 2.1 a try on your iPad (or iPhone or iPod touch) and let us know what you think. As always, it’s free to you from the App Store.
After three years and $20 million in research and development, TeamSnap is thrilled to introduce our very first hardware product to complement our award-winning team and league management software. We’re excited to get this into our customers hands, so check out our introductory video which will give you the full details!