Category: Fixes and Tweaks
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Introducing the All-New Messages Tab
(Jul 21st, 2010)
Today we’re excited to announce our revamped TeamSnap Messages tab. We’ve moved some things around and added some much-requested features. We think it’s a whole lot better.
First off, we found out that a lot of users didn’t know you could email or SMS text your team, because those buttons were under the Roster tab. So we’ve consolidated all of the communication functions under the Messages area. Now there are three buttons that let you choose between sending emails, sending SMS texts and posting messages to the message board. It’s all in one place.
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Feature Tweak: Set Cutoff for Event Availability
(Apr 22nd, 2010)
Managers have always been able to set a cutoff time after which players can’t change their Availability for games. But until now, the same wasn’t true for events. We’re pleased to announce that we’ve brought cutoff times to events as well.
Read more on Feature Tweak: Set Cutoff for Event Availability…
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Good News, Slightly Bad News, Good News
(Apr 13th, 2010)
Many of you must be getting the word out about TeamSnap, because our subscriber base is growing dramatically. With all the new traffic, however, you might have noticed a slight slowdown in loading your team pages, especially during peak times of the day like lunchtime and early evening.
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New Payments State: Not Owed
(Mar 29th, 2010)
For a long time there have only been two “states” available for payments on the Payments pages — paid (green checkmark) and not paid (blank). But you told us that there were some people who didn’t owe payments at all, so you were looking for a “does not owe anything” state.
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New Options for Premium Plan Teams
(Mar 15th, 2010)
We’ve added a couple options for our Premium Plan users over the last couple weeks.
First, we heard from a few owners that they would rather not show the Marketplace tab to their teams. And we think it’s only fair that our Premium Plan users have total control over the TeamSnap experience. So from now on, Premium Plan managers can choose to hide the Marketplace tab for their teams.
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Hey, Where’d My Preferences Go?
(Feb 9th, 2010)
When we launched Public Access last week we also took the opportunity to do a bit of housekeeping and re-ordering of preferences. You’ll now see a new Preferences tab which lets you set your email notification preferences (formerly appearing in the Availability tab), as well as new preferences for what information you will share publicly via the new Public Access feature.
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New Availability Setting for Wider Monitors
(Feb 8th, 2010)
We’ve added a new preference under Availability so you can set how many columns of games/events you’d like to see on one page. Previously we had it set to five, which worked great if you were on a small monitor, but on a larger monitor there is space for a lot more columns. So now you can set how many columns you want to see, which means less paging on a larger monitor.
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A Few Tweaks to Public Access
(Feb 8th, 2010)
Response to the new Public Access feature has been great, but we’re still make a few adjustments here and there based on your feedback. Two changes we just launched:
- Separate preferences for showing/hiding Photos and Files. You told us that you sometimes wanted to show photos publicly, but not files, or vice-versa, so now they can be controlled separately.
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Hide Past Refreshments
(Aug 27th, 2009)
Just a quite note to let everyone know that we’ve added a new preference on the Refreshments tab that allows you to hide past games and events. We got some feedback that for long seasons, stuff in the past wasn’t particularly useful to see. So now you can hide and show past events!
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Tweak to Historical Availability
(Jan 6th, 2009)
We’ve made a change to how past availability is shown in TeamSnap.When we launched the feature, we had past availability turned on for everyone (with no way to turn it off). This ended up being not the best solution, because a number of our users have no interest in seeing past availability. So we’ve changed it as follows:
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Your roster just got faster
(Oct 26th, 2008)
We mean your Roster page. The actual players on your roster probably still run at the same speed.You may notice today that the Roster page is loading faster, especially if you’ve got a lot of players. We’ve done some behind-the-scenes optimization to make everything TeamSnappier.